1/38 Light Infantry Team Patch

The Campaign

Light Infantry Laser Tag supports competitive team play around a Campaign concept, where each individual game day is part of and impacts a larger virtual campaign game. Imagine a chessboard where on any given day our playing field is an abstract representation of one of those squares (or, in our case, hexes). Like chess, a game day victory results in the victorious team capturing square/hex. Unlike chess, both victories and defeats come at a cost. In Campaigns, the pieces are virtual “units” represented by the competing teams and the losses from combat and supplies consumed are tracked from game to game and impact the “strength” of the opposing teams in the larger campaign.

Objective

The objective of the Campaign is to defeat the opposing force over time and in multiple battles and take control of their territory. In short, to drive the opposing force off the game board.

Units

Units possess the attributes of Strength and Supply.

A unit’s Strength represents its potential combat power and is directly impacted by losses received in battle as either Killed or Wounded. Whereas losses as Killed are permanent, losses as Wounded return to the unit as replacements after 4 weeks.

Supply is a representation of a unit’s stock of food, fuel, and ammunition. Units consume the least amount of Supply when not moving or fighting and consume the most Supply when both moving and engaging in heavy fighting. Units that have run out of Supply and which are either attacked or surrounded are eliminated.

Orders

Each week, both teams submit orders for each of their units in the campaign. These orders are executed on the game board and any resulting combat is resolved either by actual game play at a lasertag field location or virtually by using the game’s automatic combat resolution system. Possible options for unit orders are:

  • HOLD: Unit remains in current location.
  • MOVE: Unit moves to any adjacent area.
  • SUPPORT: Unit supports another unit’s action.

Orders are submitted by team commanders using an online form provided in their Campaign Notebook.

Battle

Combat occurs when opposing forces attempt to occupy the same hex of the game board. Victory determination is based upon a formula that takes into account the casualties each side receives in terms of Killed and Wounded, along with the number of Missions each team successfully accomplishes and as well as the amount of territory each team holds at the end of the game day.

The Campaign Log

Weekly battle summaries, maps, videos, and statistics can be found on the Campaign Log.

The Campaign Map

Campaign Movement Map

Field Map & 100M Grid